|physical||Control||Speed||Power||active – - – - – - -||Resilience|
|mental||Cunning||Perception||Confidence||- – - – - – - passive||Focus|
Whenever a character is attempting to do something, the two most appropriate traits are used to determine what dice should be rolled.
For instance if you were trying to convince a guard to let you pass unmolested then you would use Cunning and Confidence. If you were trying to pick a lock then Control and Perception would be used. Trying to hold a door closed then Power and Resilience.
In some situations the use of Supporting Traits is a part of the game.